Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Friday, October 16, 2015

Version 1.3 of "Text to Speech for Video" is now available

I've released version 1.3 of my open source text-to-speech program, Text to Speech for Video. Several enhancements have been added to make working with the program easier and more productive, and the "Huckleberry" voice has been improved and expanded (word count now over 2300).

Below is a short video demonstrating what the current three voices (Huckleberry, Donna, and Eve) sound like:
 


The visual elements were created in Muvizu Play+ I've just started working with Play+, but I already like it a lot. I hope to post a more extensive review sometime later this year. *
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Monday, February 23, 2015

Animated Short: "How Unexpected"

Here's a recent film by Vancouver Film School student Sara Kim entitled "How Unexpected". I found it upbeat, well-drawn, and entertaining:



related channel: Vancouver Film School *
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Sunday, March 23, 2014

"Muvizu Play+" Animation Program

Some weeks after I made this post, Digimania (the creators of Muvizu) announced "Muvizu Play+", a premium version of the Muvizu animation program which provides an alternative to the pay-as-you-go system for commercial use of Muvizu output.

In summary, Muvizu movie creators now have three alternatives:

(1) You can use the free version of Muvizu for as long as you want to create as many movies as you want. The free version, however, attaches a Muvizu watermark to each movie, and commercial use of such movies is not allowed.

(2) You can pay Digimania to remove the watermark from a movie and allow commercial use. The amount of such payment varies by the length of the movie in minutes and whether the frame size is standard or high definition.

(3) You can buy Muvizu+ (on which Digimania recently cut the price to 75 pounds from the previous 150 pounds) and produce as many watermark-free, commercial-use-allowed movies as you want for as long as you want.

For more details, see the Muvizu web site, especially this page.

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Friday, December 13, 2013

"Franticlaus: Son of Santa"

Santa Claus contends with a variety of challenges in this humorous Christmas animation by Daniel Kouts, accompanied with music by Nick Kouts:



related web site: http://www.danielkouts.com/ *
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Wednesday, November 20, 2013

"Text To Speech for Video", new open source program

I am pleased to announce that Text to Speech for Video is now available. Having been rather disappointed in the quality, price, and licensing conditions of many of the text to speech products in existence, I decided to create my own free and open source alternative specifically intended for creators of animated videos who want an easy to use way of generating speech for their characters.  Below is a short video demonstrating what the output sounds like:




Right now there are two voices available - one male with a southern U.S. accent (demonstrated in the video above) and one female with an asian accent (I'd describe it as Indian subcontinent).  Each voice has about 1500 words now (including some duplicates with different emotiveness - questioning, emphatic, etc.).  I hope to add more words to the existing voices and more voices as well in the coming months/years.

It's also quite easy (if you have the patience) to record your own "voice". Since each word is stored as a separate wav file (22 khz, 2 channel stereo), the voices take up quite a lot of room (program plus the two voices currently about 80mb which will grow over time as more words/voices are added).  The upside is that, in contrast to many synthetically generated voices, the output can sound a lot like real speech (since it is real speech, at least on a word for word basis). *
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Saturday, November 9, 2013

"In Sickness" animation

Here's a scary but touching animated short from "The Animation School" in South Africa entitled "In Sickness":



It won the gold medal in 2011 The New York Festivals International Television & Film Awards in the Short Animation File category. *
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Thursday, October 17, 2013

Experiment Using the Daz Transfer Utility

Recently I watched the following video about how to use the Daz Transfer Utility in Daz Studio to change static objects into clothing for Daz figures that move with the figure:



The foregoing caused me to wonder if this feature could also be used to allow modifying the figure itself in an external program such as Sculptris or Wings 3D and having it still move in Daz Studio (rather than just coming back as a static object).  Below is a simple experiment of this concept where I exported the Daz Genesis figure in obj format, imported it into Wings 3D, extruded some spikes from the head, re-exported it in obj format, imported it back into Daz, and finally used the Transfer Utility to export all of the Genesis figure default items onto the imported obj file so that it would move around just like the original Genesis figure.  Sure enough, it worked!





(I messed around with the surface settings in Daz to give it the appearance shown above).

I tried to do the same thing in Sculptris, but I ran into a problem in that when I ran the Transfer utility the imported object kept going out of vertical alignment with the Genesis figure (even after I aligned it correctly beforehand).  After some experimentation I realized this was a problem not specifically with Sculptris but with the fact that I had moved the object in Sculptris so as to be able to zoom in on the head.  Trying again with the added step in Sculptris of moving the figure back to the original position as close as I could get it resulted in the alignment in Daz being almost correct, the difference presumably being due to my being slightly off in my attempt in Sculptris to return the figure to where it was before i moved it. *
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Wednesday, September 25, 2013

"Brain Divided" - Animation Short

Here's a humorous and well-animated short from Josiah Haworth, Joon Shik Song, and Joon Soo Song:



related web page: https://facebook.com/braindivided *
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Monday, September 23, 2013

After Xtranormal - Some Alternatives for Easy Animation

Up until recently a lot of people were making animated YouTube videos with a limited but very easy to use program
called Xtranormal.  Although Xtranormal did not have the power or flexibility of a more traditional animation program, such as Blender, K-3D, Maya, or Cinema 4D, one could, with a little creativity, use the program to produce some pretty neat videos by writing a simple script which the program would then animate. Text to speech and lip-syncing were included. Xtranormal seemed particularly suited to creating short comedies and many of those created became quite popular on YouTube.

In late December of 2010, however, Xtranormal began charging fees to users for some services which were formerly free (such as publishing a video). Then in June of 2013, the company announced that they would be shutting down their web site services down after July 31, 2013 (thus making it impossible for Xtranormal users to continue producing videos).  This indeed took place, and since August 1, the Xtranormal website has basically been replaced by a big "pause" button.

So what alternatives are there for someone looking for the same type of capability with similar ease of use? Three
alternatives which seem to fit the bill reasonably well are iClone, Moviestorm, and Muvizu.  All three appear
reasonably easy to use, provide access to multiple characters and props, and are available for the Windows
operating system (Moviestorm is also available in Macintosh format).  All three come with lip-syncing features.
All three appear to rely primarily on importing recorded speech rather than (as was the case with Xtranormal) on text to speech. (Moviestorm has a limited TTS feature, see comment by Phil Maker below).  There are stand-alone TTS packages that can be purchased but using the voices from many of those packages can be problematic in terms of what the license does (or does not!) allow, or expensive, or both, so often it might be better to just record your own voices.

iClone


Moviestorm


Muvizu



None of the three are free for commercial use.  iClone and Moviestorm have to be purchased (although you can try
them out for free, non-commercially,  for 30 or 14 days, respectively).  Muvizu is free to use, but you have to pay the company (by minute of footage) to get the Muvizu watermark removed and allow commercial use. [3/23/2014: Or you can buy Muvizu+]

Another interesting animation program is Plotagon. It actually looks more similar to Xtranormal than the other three to me. In particular, it appears to have a text to speech feature. As of this writing, however, it is still in beta mode, contains some rather restrictive terms of use, and allows upload to Plotagon only (no YouTube, Vimeo, etc.).  It will be interesting to see what it evolves into over the coming months.

I wish I could say that I found an open source program that does everything Xtranormal did, but I can not, at least not yet (although Alice certainly has some of that functionality).  Given the rapid rise in the quantity and quality of open source programs in recent years, however, I predict that it is only a matter of time until we see an open source program which equals and eventually surpasses the achievements of Xtranormal.  Perhaps someone could build on the SmartBody platform or build on one of the many open source graphics or game engines now available. Let's hope it is soon! *
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Thursday, September 12, 2013

Animation Experiment using Daz Studio Pro 4.5 and an imported object

I rendered a short animation in Daz Studio, testing it with an imported object (the creature).  I created the creature in Sculptris and exported it in wavefront/obj format before importing it into Daz. All of the other objects in the scene came from the "Genesis Starter Essentials", which were included with Daz Studio.

Beauty vs Beast


The animation for the woman came from the "punch" animation included with the Genesis Starter Essentials.  As the creature in this case was just a static object with no rigging, its animation possibilities were more limited - I rotated it and moved it for a rough approximation of falling down.

related web sites: http://www.daz3d.com/, http://pixologic.com/sculptris/

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Wednesday, September 11, 2013

Girl and Robot (short animation)

Here's a whimsically endearing and well animated video by Mads Dam Jakobsen, Kenneth Haunstrup, Nils Henric Wallmark, and Slaven Reese ("The Animated Workshop"):





related web site: http://www.animwork.dk/en/ *
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Friday, August 30, 2013

A very brief look at animating with Daz Studio Pro 4.5

In order to get an inkling of what Daz Studio Pro 4.5 could do (and how easily it could be done), I created the following simple animation:


The portion created in Daz Studio Pro consists of the figure moving her arm up and down.  After exporting that to an avi file, I added the background and electricity in Paint Shop Pro 6/Animation Shop where I also shrunk it and exported the gif you see above.

First impressions of the program:

(1) Learning curve - It took me a little while to figure out how to do what I wanted, but it wasn't too bad, especially once I realized that not every element can be loaded on every figure.  Posing the figures is quite easy once one gets the hang of it.

(2) Power - The program has some pretty nifty capabilities.  With a little more effort, the figure above could be jumping around, spinning in place, and slapping herself in the head.  The amount of items (clothing, hair, etc.) that come free with the program is somewhat limited, but much more is available if one is willing to pay.

You can learn more about Daz Studio on the Daz website (including the Daz forums).  Also, feel free to take a look at (or participate in) a discussion that Stuart Whitmore and I have been having about Daz in this thread on his site, VideoLiberty.org.

P.S. Version 4.6 is available on the Daz website. They seem to update fairly frequently. *
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Sunday, January 6, 2013

The Ink Monster Cometh

This video started out as an exercise to see what would result when I based a video on an abstract digital drawing I created a number of years ago:

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Sunday, December 9, 2012

Learning the Fun Way (Animations)

Here's a video which is both entertaining and informative from YouTube user OUlearn (The Open University) entitled "60-Second Adventures in Thought (combined)". Clever summaries and somewhat whimsical animations explain thought experiments by Zeno of Elea, Erwin Schrödinger, Albert Einstein, and others:




related web pages:
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Thursday, December 6, 2012

Surreal Animation

Here's an intricate animation created by YouTube user vlinefx for a Teesside University Masters project:



related web page: http://www.youtube.com/user/vlinevfx *
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Monday, December 3, 2012

Sneak Peek: My Upcoming Humpty Dumpty Animation

I've been working on what I believe will be my most ambitious Humpty Dumpty video yet.  This time, our hero will be on a dungeon quest adventure.  Like all my preceding H.D. videos, the frames are being created primarily in POV-Ray, and the story will be told in an original rhyme.  Below is a very preliminary screen shot:


Currently I am estimating a completion date sometime in the first quarter of 2013, but I make no absolute promise - I'm trying to really take my time and raise the bar on quality.  One area in which I've been trying to improve is to give Humpty a better walk cycle than the rather jerky one he had in my previous Humpty Dumpty and the Candlestick video.  I found a couple of good online references here and here. I did take a few liberties with the advice offered, such as having Humpty keep his left arm rigid in "lantern holding" position, rather than swinging it, but basically I found the information very helpful.

Once I had his basic key frame positions down for walking (for which I stored the knee and foot position coordinates), I was happy to find that I could very easily average them together to get intermediate positions (and then average those to get even more intermediate positions, and so on). In other words, it's not too hard to compute a whole lot of frames and get as smooth a walk cycle as one wants with POV-Ray.

As I mentioned, the above screen shot is very preliminary. I'll probably add a number of additional objects to the dungeon, and outfit Humpty in some more appropriate adventurer garb.  How does it look to you so far?  Is it suitably dark for a dungeon, but not so dark that you can't make out most of the main details?  It looks about right on my monitor, but I know that can vary a lot, depending on what screen one is using.  Leave me a comment.
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Thursday, November 22, 2012

Happy Thanksgiving (cute animation)

Here's a well-made (and cute) Thanksgiving themed animation with a unique style from the talented mind of Timothy Tu.  Happy Thanksgiving to all:



Related website: http://www.ojolie.com *
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Friday, October 26, 2012

Saucer Launch Clip (CC license)

Well, I should have posted this many months ago, but I did finally complete my POV-Ray based clip of a flying saucer taking off:
 

 

 As I mentioned previously, it's available for re-use by other video creators at no charge under the terms of the Creative Commons Attribution 3.0 license.

For more information, please see the page I created at http://videos.viewmyart.com/clips/video-saucer-launch-clip.htm. *
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Tuesday, March 15, 2011

Sneak Peek - Saucer Launch


Recently, I've been working on a POV-Ray animation of flying saucer taking off from a launch bay. At right is what the launch bay looks like so far.

I might add or edit a few details, make some lighting changes, but I think it is pretty close the way I want it.

It will be short, but I am planning to release it under a Creative Commons license, so others will be able to incorporate it into their videos. *
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Saturday, January 1, 2011

ToonTube Reborn!

I have been happy to see Wes Abrams's ToonTube site (http://www.toonlifeonline.com/toontube/) spring back to life over the past few weeks. ToonTube is an animation forum featuring family friendly animations in a variety of styles (2d, 3d, stop motion, hand drawn, digitally created, etc.) It was comatose for quite a while due to Magnify.net (which formerly powered the site) having imposed a 200 video limitation on their free accounts (and Wes's understandable reluctance to fork over $100 plus dollars a year for something that had previously been free).

Now, however, it's back in the form of a PHP-powered set forum and open to new videos once more. So if you are an animator or just like watching animations, I would encourage you to stop by. Please note the above url carefully as there are a number of other sites with similar names.

(Full disclosure: I'm an admin on ToonTube and an active participant, so I'm definitely not unbiased). *
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