Showing posts with label resources. Show all posts
Showing posts with label resources. Show all posts

Monday, September 23, 2013

After Xtranormal - Some Alternatives for Easy Animation

Up until recently a lot of people were making animated YouTube videos with a limited but very easy to use program
called Xtranormal.  Although Xtranormal did not have the power or flexibility of a more traditional animation program, such as Blender, K-3D, Maya, or Cinema 4D, one could, with a little creativity, use the program to produce some pretty neat videos by writing a simple script which the program would then animate. Text to speech and lip-syncing were included. Xtranormal seemed particularly suited to creating short comedies and many of those created became quite popular on YouTube.

In late December of 2010, however, Xtranormal began charging fees to users for some services which were formerly free (such as publishing a video). Then in June of 2013, the company announced that they would be shutting down their web site services down after July 31, 2013 (thus making it impossible for Xtranormal users to continue producing videos).  This indeed took place, and since August 1, the Xtranormal website has basically been replaced by a big "pause" button.

So what alternatives are there for someone looking for the same type of capability with similar ease of use? Three
alternatives which seem to fit the bill reasonably well are iClone, Moviestorm, and Muvizu.  All three appear
reasonably easy to use, provide access to multiple characters and props, and are available for the Windows
operating system (Moviestorm is also available in Macintosh format).  All three come with lip-syncing features.
All three appear to rely primarily on importing recorded speech rather than (as was the case with Xtranormal) on text to speech. (Moviestorm has a limited TTS feature, see comment by Phil Maker below).  There are stand-alone TTS packages that can be purchased but using the voices from many of those packages can be problematic in terms of what the license does (or does not!) allow, or expensive, or both, so often it might be better to just record your own voices.

iClone


Moviestorm


Muvizu



None of the three are free for commercial use.  iClone and Moviestorm have to be purchased (although you can try
them out for free, non-commercially,  for 30 or 14 days, respectively).  Muvizu is free to use, but you have to pay the company (by minute of footage) to get the Muvizu watermark removed and allow commercial use. [3/23/2014: Or you can buy Muvizu+]

Another interesting animation program is Plotagon. It actually looks more similar to Xtranormal than the other three to me. In particular, it appears to have a text to speech feature. As of this writing, however, it is still in beta mode, contains some rather restrictive terms of use, and allows upload to Plotagon only (no YouTube, Vimeo, etc.).  It will be interesting to see what it evolves into over the coming months.

I wish I could say that I found an open source program that does everything Xtranormal did, but I can not, at least not yet (although Alice certainly has some of that functionality).  Given the rapid rise in the quantity and quality of open source programs in recent years, however, I predict that it is only a matter of time until we see an open source program which equals and eventually surpasses the achievements of Xtranormal.  Perhaps someone could build on the SmartBody platform or build on one of the many open source graphics or game engines now available. Let's hope it is soon! *
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Friday, August 30, 2013

A very brief look at animating with Daz Studio Pro 4.5

In order to get an inkling of what Daz Studio Pro 4.5 could do (and how easily it could be done), I created the following simple animation:


The portion created in Daz Studio Pro consists of the figure moving her arm up and down.  After exporting that to an avi file, I added the background and electricity in Paint Shop Pro 6/Animation Shop where I also shrunk it and exported the gif you see above.

First impressions of the program:

(1) Learning curve - It took me a little while to figure out how to do what I wanted, but it wasn't too bad, especially once I realized that not every element can be loaded on every figure.  Posing the figures is quite easy once one gets the hang of it.

(2) Power - The program has some pretty nifty capabilities.  With a little more effort, the figure above could be jumping around, spinning in place, and slapping herself in the head.  The amount of items (clothing, hair, etc.) that come free with the program is somewhat limited, but much more is available if one is willing to pay.

You can learn more about Daz Studio on the Daz website (including the Daz forums).  Also, feel free to take a look at (or participate in) a discussion that Stuart Whitmore and I have been having about Daz in this thread on his site, VideoLiberty.org.

P.S. Version 4.6 is available on the Daz website. They seem to update fairly frequently. *
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Tuesday, January 6, 2009

Video Liberty Project

The video featured in yesterday's post falls into the general category of "open-licensed video". If you are interested in this type of video for use in your own productions or if it's something you'd like to create and allow other people to use, I encourage you to take a look at Stuart Whitmore's Video Liberty Project

In addition to a brief explanation of the concept, the site offers some relevant articles, as well as some descriptions of and links to a number of Liberated Videos (typically available under the terms of one of the Creative Commons Licenses). *
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